AI Insights · Timothy · June 2023
Top 5 2D Cartoon Games in Netherlands Q2 2023
Discover how the top 5 2D cartoon games performed on a unified platform in the Netherlands during Q2 2023, based on weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 2D cartoon games in the Netherlands showed varying performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, with data provided by Sensor Tower.
Royal Match from Dream Games saw a consistent rise in weekly revenue, starting at about $79K at the end of March and reaching approximately $113K by the end of June. Weekly downloads also showed a positive trend, beginning at around 12K and peaking at over 21K in the last week of June. The game maintained a strong user base, with weekly active users increasing from approximately 151K to 194K over the quarter.
Candy Crush Saga by King experienced fluctuations in weekly revenue, peaking at around $340K in mid-April before stabilizing to approximately $283K by the end of June. Weekly downloads saw a decline from about 11K to 6.8K. The game’s active user count also decreased, starting from around 168K and dropping to 115K by the quarter's end.
Impossible Date: Tricky Riddle from Pofuduk Games had modest revenue, with minor peaks reaching up to $45 in early May. Weekly downloads varied, hitting a high of 10K in late April and ending at around 7.7K in June. The game’s active users increased from approximately 19K to 34K over the quarter, showing a steady growth in engagement.
Triple Tile: Match Puzzle Game by Tripledot Studios did not generate any revenue during the quarter. However, weekly downloads showed some variability, peaking at about 8.3K in mid-April and finishing at 7.8K. Active users ranged from approximately 30K to 35K, indicating stable user engagement throughout the quarter.
Brain Test: Tricky Puzzles from UNICO STUDIO had a slight increase in revenue, ending the quarter at around $152. Weekly downloads showed some fluctuations, peaking at about 7K in late April and ending at approximately 5.7K. The game’s active users varied, starting at around 30K and increasing to 38K by the end of June.
For more detailed insights and data, visit Sensor Tower.